AI Insights · Timothy · January 2022
Top 5 Platformer Games on Android in France Q4 2021
In Q4 2021, the top platformer games on Android in France showcased varied performance trends in weekly downloads, revenue, and active users. Discover the highlights from Sensor Tower data.
In the fourth quarter of 2021, the top five platformer games on Android in France exhibited diverse trends in downloads, revenue, and active user activity. Let's delve into the performance of each game, based on data from Sensor Tower.
Count Masters: Stickman Games experienced fluctuations in weekly downloads, starting at 43.5K in late September and peaking at 56.3K in early October. A decline followed, with numbers dropping to 22.7K by early December before a resurgence to 41.4K by the end of December. Weekly active users mirrored this trend, starting at 73.8K, peaking at 83.6K in late October, and then dipping to 47.5K in late November, before rising again to 83.6K by the year's end.
Merge Animals 3D - Mutant race saw an initial spike in weekly downloads, jumping from 39K at the start of November to a high of 97K the following week. However, downloads tapered off to around 22.6K by the end of December. Weekly active users followed a similar pattern, beginning at 34.7K and climbing to 110.7K by mid-November, then decreasing to about 35.5K by the end of December.
Flex Run 3D had an impressive start with a massive increase in weekly downloads from 273 in late September to 73.7K in mid-October. This was followed by a decline, reaching 8.6K by the end of December. Active users surged from 266 in late September to 130.8K by mid-October, then gradually decreased to 40.4K by the end of the quarter.
Subway Surfers maintained consistent weekly downloads, ranging between 19.4K to 38K throughout the quarter. Weekly revenue peaked at $1.5K in late October, with fluctuations throughout the period, ending at $430 in the last week of December. Active users showed a steady increase from 556.8K in late September to a peak of 775.8K by late December.
Hair Challenge had steady weekly downloads, starting at 28.9K in late September and ending at 34.9K in late December. Weekly revenue was modest, peaking at $11 in late September and fluctuating between $1 and $9 for the rest of the quarter. Active users showed consistent engagement, starting at 98.4K and ending at 93K by the end of December.
These insights, derived from Sensor Tower data, highlight the dynamic performance of platformer games on Android in France during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.